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All about 64-bit programming in one place – Intel Software Network Blogs - Intel® Software Network
http://software.intel.com/en-us/blogs/2011/07/07/all-about-64-bit-programming-in-one-place/In this post I've collected a lot of links on the topic of 64-bit C/C++ software development. These include my articles and articles by my colleagues in the sphere of developing safe and efficient 64-bit code; FAQ's and a training course. There are also many reviews of third-party articles on 64-bit software development. Enjoy yourself studying the materials.
Tags: programming, 64bit, c++, tutorial, intel, c, x64, learning, reference, software Saved by: admin
Fluid Simulation for Video Games (part 1) - Intel® Software Network
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. Recently, physical simulations have become more realistic, but the simulations have largely been limited to rigid bodies. Pervasive simulations of continuous media like cloth and fluids remain uncommon, largely because fluid dynamics entail conceptual and computational challenges that make simulating fluids difficult. This article begins a series that explains fluid dynamics and its simulation techniques. The series culminates in an example of a fluid simulation algorithm suitable for use in a video game.
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Tags: simulation, fluid, physics, tutorial, graphics, gamedev, math, fluids, games, toread Saved by: admin
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. Recently, physical simulations have become more realistic, but the simulations have largely been limited to rigid bodies. Pervasive simulations of continuous media like cloth and fluids remain uncommon, largely because fluid dynamics entail conceptual and computational challenges that make simulating fluids difficult. This article begins a series that explains fluid dynamics and its simulation techniques. The series culminates in an example of a fluid simulation algorithm suitable for use in a video game.
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Tags: simulation, fluid, physics, tutorial, graphics, gamedev, math, fluids, games, toread Saved by: admin