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Polygonal Map Generation

http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

I wanted to generate interesting game maps that weren’t constrained to be realistic, and I wanted to try some techniques I hadn’t tried before. I usually make tile maps but this time I decided to make polygonal maps. Instead of 1,000,000 tiles, what could I do with 1,000 polygons? I think the distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, pathfinding waypoints, difficulty zones, etc.
Tags: programming, games, maps, voronoi, gamedev, map, graphics, as3, flash, development Saved by: admin

BigIntegers and RSA in JavaScript
http://www-cs-students.stanford.edu/~tjw/jsbn
Tags: security, opensource, library, javascript, encryption Saved by: admin

Git Magic - Preface
http://www-cs-students.stanford.edu/~blynn/gitmagic
Tags: git, documentation Saved by: admin

Git Magic - Preface
http://www-cs-students.stanford.edu/~blynn/gitmagic/index.html
Tags: git, documentation Saved by: admin

Git Magic - Chapter 5. Git Grandmastery
http://www-cs-students.stanford.edu/~blynn/gitmagic/ch05.html
Tags: git, documentation Saved by: admin

The Unofficial Guide to Migrating Off of Google App Engine
The promises of Google App Engine are extremely seductive. Free initial setup costs. Easy APIs to a data store, memcached, urlfetch, task queue, image processing, and more. Unlimited scalability on Google's infrastructure, priced exactly to what you consume. It was for all these reasons that I had launched around 10 separate apps on GAE prior to launching what would become my final App Engine app in February, 2010. I'm writing this post to document my experience with Google App Engine, to counsel those who reach a similar place, and to add my $0.02 to the debate around cloud services.
http://www-cs-students.stanford.edu/~silver/gae.html
Tags: appengine, gae, google, performance, cloud, ec2, googleappengine, migration, development, reference Saved by: admin