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Linear algebra for game developers ~ part 1 - Wolfire Games Blog
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it applies to game development. I decided if I'm going to write about... Read more
http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/
Tags: math, gamedev, programming, vector, development, tutorials, game, algebra, games, physics Saved by: admin at 31 Aug 2011
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it applies to game development. I decided if I'm going to write about... Read more
http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/
Tags: math, gamedev, programming, vector, development, tutorials, game, algebra, games, physics Saved by: admin at 31 Aug 2011
Fluid Simulation for Video Games (part 1) - Intel® Software Network
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. R... Read more
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Tags: simulation, fluid, physics, tutorial, graphics, gamedev, math, fluids, games, toread Saved by: admin at 16 Aug 2011
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. R... Read more
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Tags: simulation, fluid, physics, tutorial, graphics, gamedev, math, fluids, games, toread Saved by: admin at 16 Aug 2011
How to make Angry Birds – part 2 | Paul's blog@Wildbunny
I love series like @paul_m_firth and his posts on "How to make Angry Birds" http://t.co/shSBKiB http://t.co/6nKC7NP – Dion Almaer (dalmaer) http://twitter.com/dalmaer/status/78320809621471235
http://www.wildbunny.co.uk/blog/2011/06/07/how-to-make-angry-birds-part-2/
Tags: programming, games, physics, javascript, tutorial, iphone, as3, game, gamedev, angrybirds Saved by: admin at 09 Jun 2011
I love series like @paul_m_firth and his posts on "How to make Angry Birds" http://t.co/shSBKiB http://t.co/6nKC7NP – Dion Almaer (dalmaer) http://twitter.com/dalmaer/status/78320809621471235
http://www.wildbunny.co.uk/blog/2011/06/07/how-to-make-angry-birds-part-2/
Tags: programming, games, physics, javascript, tutorial, iphone, as3, game, gamedev, angrybirds Saved by: admin at 09 Jun 2011
RPG JS: Your online RPG on your browser
#RPGJS, una impresionante librería #javascript para crear #RPGs en #HTML5, con posibilidad de exportar desde #RpgMaker http://rpgjs.com/ – Miguel Ángel López (MiguelAngel_LV) http://twitter.com/... Read more
http://rpgjs.com/
Tags: javascript, html5, games, rpg, game, framework, development, programming, opensource, gamedev Saved by: admin at 07 Jun 2011
#RPGJS, una impresionante librería #javascript para crear #RPGs en #HTML5, con posibilidad de exportar desde #RpgMaker http://rpgjs.com/ – Miguel Ángel López (MiguelAngel_LV) http://twitter.com/... Read more
http://rpgjs.com/
Tags: javascript, html5, games, rpg, game, framework, development, programming, opensource, gamedev Saved by: admin at 07 Jun 2011
Open Source Game Clones
RT @justinvincent: open source remakes of games you're still loving http://bit.ly/lXgmP8
http://osgameclones.com/
Tags: games, opensource, free, game, software, gamedev, list, twitter, abandonware, development Saved by: admin at 02 Jun 2011
RT @justinvincent: open source remakes of games you're still loving http://bit.ly/lXgmP8
http://osgameclones.com/
Tags: games, opensource, free, game, software, gamedev, list, twitter, abandonware, development Saved by: admin at 02 Jun 2011
Doom on the Web | Demo Studio | Mozilla Developer Network
Doom in JavaScript using Canvas! Awesome. http://t.co/rp94KTR #wdim262 #wdim355 #everyone
https://developer.mozilla.org/en-US/demos/detail/doom-on-the-web/
Tags: doom, games, javascript, web, programming, webdesign, fun, game, gamedev, via:packrati.us Saved by: admin at 01 Jun 2011
Doom in JavaScript using Canvas! Awesome. http://t.co/rp94KTR #wdim262 #wdim355 #everyone
https://developer.mozilla.org/en-US/demos/detail/doom-on-the-web/
Tags: doom, games, javascript, web, programming, webdesign, fun, game, gamedev, via:packrati.us Saved by: admin at 01 Jun 2011
Polygonal Map Generation
I wanted to generate interesting game maps that weren’t constrained to be realistic, and I wanted to try some techniques I hadn’t tried before. I usually make tile maps but this time I decided to ... Read more
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Tags: programming, games, maps, voronoi, gamedev, map, graphics, as3, flash, development Saved by: admin at 28 May 2011
I wanted to generate interesting game maps that weren’t constrained to be realistic, and I wanted to try some techniques I hadn’t tried before. I usually make tile maps but this time I decided to ... Read more
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Tags: programming, games, maps, voronoi, gamedev, map, graphics, as3, flash, development Saved by: admin at 28 May 2011
resources - Game development Blogs - Game Development - Stack Exchange
hrister Ericson, author of the excellent book Real-Time Collision Detection (who'd have guessed? ;). Equal parts general p
http://gamedev.stackexchange.com/questions/3223/game-development-blogs
Tags: programming, game, blog, blogs, gamedev, development, games, design, code.xna.blogs, resources Saved by: admin at 14 May 2011
hrister Ericson, author of the excellent book Real-Time Collision Detection (who'd have guessed? ;). Equal parts general p
http://gamedev.stackexchange.com/questions/3223/game-development-blogs
Tags: programming, game, blog, blogs, gamedev, development, games, design, code.xna.blogs, resources Saved by: admin at 14 May 2011
Learning Modern 3D Graphics Programming
What this book offers is beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up. This book... Read more
http://www.arcsynthesis.org/gltut/
Tags: opengl, programming, graphics, tutorial, 3d, reference, development, gamedev, c++, tutorials Saved by: admin at 10 May 2011
What this book offers is beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up. This book... Read more
http://www.arcsynthesis.org/gltut/
Tags: opengl, programming, graphics, tutorial, 3d, reference, development, gamedev, c++, tutorials Saved by: admin at 10 May 2011
Physics engines for dummies | Paul's blog@Wildbunny
Annotated link http://www.diigo.com/bookmark/http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
Tags: physics, programming, game, development, tutorial, gamedev, engine, actionscript, games, ac Saved by: admin at 08 Apr 2011
Annotated link http://www.diigo.com/bookmark/http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
Tags: physics, programming, game, development, tutorial, gamedev, engine, actionscript, games, ac Saved by: admin at 08 Apr 2011