Math - Recent Bookmarks - Page 1:
Linear algebra for game developers ~ part 1 - Wolfire Games Blog
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it applies to game development. I decided if I'm going to write about... Read more
http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/
Tags: math, gamedev, programming, vector, development, tutorials, game, algebra, games, physics Saved by: admin at 31 Aug 2011
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it applies to game development. I decided if I'm going to write about... Read more
http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/
Tags: math, gamedev, programming, vector, development, tutorials, game, algebra, games, physics Saved by: admin at 31 Aug 2011
Think Stats
Think Stats: Probability and Statistics for Programmers is a textbook for a new kind of introductory prob-stat class. It emphasizes the use of statistics to explore large datasets.
http://greenteapress.com/thinkstats/html/index.html
Tags: statistics, python, programming, book, books, stats, probability, math, free, ebooks Saved by: admin at 29 Aug 2011
Think Stats: Probability and Statistics for Programmers is a textbook for a new kind of introductory prob-stat class. It emphasizes the use of statistics to explore large datasets.
http://greenteapress.com/thinkstats/html/index.html
Tags: statistics, python, programming, book, books, stats, probability, math, free, ebooks Saved by: admin at 29 Aug 2011
Fluid Simulation for Video Games (part 1) - Intel® Software Network
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. R... Read more
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Tags: simulation, fluid, physics, tutorial, graphics, gamedev, math, fluids, games, toread Saved by: admin at 16 Aug 2011
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. R... Read more
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Tags: simulation, fluid, physics, tutorial, graphics, gamedev, math, fluids, games, toread Saved by: admin at 16 Aug 2011
How to Read Mathematics
Did this author miss a subtlety?
http://web.stonehill.edu/compsci/History_Math/math-read.htm#
Tags: math, learning, mathematics, education, reading, howto, toread, awesome, read, maths Saved by: admin at 29 Jun 2011
Did this author miss a subtlety?
http://web.stonehill.edu/compsci/History_Math/math-read.htm#
Tags: math, learning, mathematics, education, reading, howto, toread, awesome, read, maths Saved by: admin at 29 Jun 2011
Stand-alone code for numerical computing
Sometimes you need a little code to do some scientific computing and you don't want to take on a dependence to a huge and possibly unfamiliar library. This page is an index to code snippets in multipl... Read more
http://www.johndcook.com/stand_alone_code.html
Tags: programming, math, python, code, c++, mathematics, c#, library, reference, c Saved by: admin at 08 Jun 2011
Sometimes you need a little code to do some scientific computing and you don't want to take on a dependence to a huge and possibly unfamiliar library. This page is an index to code snippets in multipl... Read more
http://www.johndcook.com/stand_alone_code.html
Tags: programming, math, python, code, c++, mathematics, c#, library, reference, c Saved by: admin at 08 Jun 2011
On Chomsky and the Two Cultures of Statistical Learning
Charles Darwin (biologist, 1809–1882) "False facts are highly injurious to the progress of science, for they often endure long; but false views, if supported by some evidence, do little harm, for ev... Read more
http://norvig.com/chomsky.html
Tags: statistics, chomsky, science, linguistics, language, math, norvig, toread, machinelearning, probability Saved by: admin at 29 May 2011
Charles Darwin (biologist, 1809–1882) "False facts are highly injurious to the progress of science, for they often endure long; but false views, if supported by some evidence, do little harm, for ev... Read more
http://norvig.com/chomsky.html
Tags: statistics, chomsky, science, linguistics, language, math, norvig, toread, machinelearning, probability Saved by: admin at 29 May 2011
thebest404pageever.com/swf/Pi.swf
Poniendo un poco de música al número PI http://bit.ly/l8Iir9 (muy, muy friki)
http://thebest404pageever.com/swf/Pi.swf
Tags: pi, 404, funny, math, animations, awesome, chansons, delicious, flash, irc_gerber Saved by: admin at 29 May 2011
Poniendo un poco de música al número PI http://bit.ly/l8Iir9 (muy, muy friki)
http://thebest404pageever.com/swf/Pi.swf
Tags: pi, 404, funny, math, animations, awesome, chansons, delicious, flash, irc_gerber Saved by: admin at 29 May 2011
big list - What papers should everyone read? - Theoretical Computer Science - Stack Exchange
We all have favorite papers in our own respective areas of theory. Every once in a while, one finds a paper so astounding (e.g., important, compelling, deceptively simple, etc.) that one wants to shar... Read more
http://cstheory.stackexchange.com/questions/1168/what-papers-should-everyone-read
Tags: papers, programming, computerscience, cs, toread, science, compsci, theory, computer, math Saved by: admin at 25 May 2011
We all have favorite papers in our own respective areas of theory. Every once in a while, one finds a paper so astounding (e.g., important, compelling, deceptively simple, etc.) that one wants to shar... Read more
http://cstheory.stackexchange.com/questions/1168/what-papers-should-everyone-read
Tags: papers, programming, computerscience, cs, toread, science, compsci, theory, computer, math Saved by: admin at 25 May 2011
Understanding the Fourier transform » #AltDevBlogADay
A very long time ago, I was curious how to detect the strength of the bass and treble in music, in order to synchronize some graphical effects. I had no idea how to do such a thing, so I tried to figu... Read more
http://altdevblogaday.org/2011/05/17/understanding-the-fourier-transform/
Tags: math, fourier, programming, tutorial, fft, mathematics, reference, algorithms, development, science Saved by: admin at 18 May 2011
A very long time ago, I was curious how to detect the strength of the bass and treble in music, in order to synchronize some graphical effects. I had no idea how to do such a thing, so I tried to figu... Read more
http://altdevblogaday.org/2011/05/17/understanding-the-fourier-transform/
Tags: math, fourier, programming, tutorial, fft, mathematics, reference, algorithms, development, science Saved by: admin at 18 May 2011
Crunching the numbers: How many people have ever lived? | 1000Memories
The evolution of humanity is a story of humble beginnings. Humans evolved on the plains of Africa an amazing 200,000 years ago [3] but the population for most of human history has been very, very smal... Read more
http://1000memories.com/blog/75-number-of-people-who-have-ever-lived
Tags: population, history, math, statistics, data, interesting, via:packrati.us, dynamics, lifespan, people Saved by: admin at 10 May 2011
The evolution of humanity is a story of humble beginnings. Humans evolved on the plains of Africa an amazing 200,000 years ago [3] but the population for most of human history has been very, very smal... Read more
http://1000memories.com/blog/75-number-of-people-who-have-ever-lived
Tags: population, history, math, statistics, data, interesting, via:packrati.us, dynamics, lifespan, people Saved by: admin at 10 May 2011